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target

Type

function

Summary

Returns the object which received the message that started execution.

Syntax

the target
target()

Description

Use the target function within a message handler to determine which object originally received the message.

Suppose a card script contains a mouseDown handler. If the user clicks a button, a mouseDown message is sent to the button. If the button's script does not contain a mouseDown handler, the message is passed to the card, and handled by the card's mouseDown handler.

The target function is similar to the me keyword. In the example described above, within the card's handler, the target function returns the button's name, because the button is the object that first received the mouseDown message. However, the me keyword is a reference to the card, because the card is the object whose script contains the mouseDown handler that is executing.

Examples

the target
if word 1 of the target is "button" then clickedAButton
set the backgroundColor of the target to "black"

object: card, button

property: script, name, text

control structure: function

function: dragSource, dragDestination, selectedObject

glossary: return, property, handle, handler, execute, pass, message, card, keyword, object reference, object

keyword: me, target, button

message: mouseDown

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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